Answer:
Teenagers have always been important to brands because they tend to be early adopters and because, traditionally, their brand preferences aren't yet firmly defined. ... With the internet and social media, teenagers have more access to that information than ever before." Teens also wield significant purchasing power.
Hope that helps have a wonderful rest of ur ay and God bless you
Explanation:
Answer:
To teens, brand influences what they purchase. This is because nowadays, people gain steam in social media based on what they wear, and it is very important to teens to show their value/worth. To do this, they choose brands that are trendy or a brand that will improve their reputation. It can also even be a brand that someone may like or enjoy. This shows that price and quality doesn't matter that much to them because the brand is what gets attention on online media.
This explains what I said better:
https://www.vox.com/the-goods/2018/9/24/17861398/gen-z-shopping-habits-juul-glossier
its a website that i got info from so ye
I hope you liked what I wrote, but you probably won't anyways. :)
What term best describes the interplay between a player and a game designer? hostile competition passive consumption subordinate lecture interactive collaboration
Answer:
collaboration
Explanation:
the game designer and the player collaborate together to improve the game
Place a check next to each of the choices that describe an example of proper ergonomics. (more than 1 answer)
a. Monitor brightness is equal to room brightness
b. Sit in chair, leaning forward at a LaTeX: 45^\circangle
c. Feet are flat on the floor
d. Arms bent at a LaTeX: 90^\circ angle with fingers resting on the home row keys.
e. Wrists are resting on the desk
Answer:
A, D, and E.
Explanation:
They're the best rules to use while typing. USE THEM!
A search engine finds bugs and system failures in your computer.
True or False?
Invent a new term for "dwarf planets" and explain why the term is appropriate.
Answer:
•••••••••¶`¶#-
plutoids